Races

Acceptable Races:
In the realms of Morrow humans struggle to build kingdoms and survive. The elves and dwarves have returned to their reclusive natures. The halflings and gnomes continue to live alongside mankind and prosper. In some places half-elves and half-orcs may exist, but are seen by most as the abomination of racial inbreeding. The legacy of the past has left some unnatural creations tainted by the blood of dragons or some infernal beast of the hells. The Dragonborn and Tieflings, as they are called, resemble, for the most part, another race but have deformities of their heritage that they must forever hide from others. The rarest of races, they are accepted by none and must hide their existence from all on fear of death.

Standard Campaign Races
Human, Dwarf(Hill & Mountain), Halfling(Lightfoot & Stout), Elves (High & Wild), Gnome, Half-Elf, Half-Orc

Non Standard Campaign Races
The following races are acceptable to play with the DM's permission but will be limited to the number allowed. Playing one of these races is more difficult as they are widely not accepted and will result in significant conflict in the campaign world if their true nature is determined. These races normally do everything they can to hide their true race when dealing with other races.

Elf (Drow-Dark Elf), Tiefling, Dragonborn.
 * Drow are severely mistrusted and extremely rare.
 * Tieflings and dragonborn racial traits are much more subdued than depicted in the PHB and are more like genetic inheritance. Pick a race that is your standard race that you will look most like and then roll 1d12 to determine which part of your body has inherited the primary traits of Tiefling/Dragonborn heritage. Alternatively it is acceptable for the player to choose what the racial trait is based on their character concept and how visible they wish their heritage to be..